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Legend Of Zelda: Skyward Sword Art Style And Story A One-Off, Wii U Zelda Will Be Different

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The Legend of Zelda producer Eiji Anouma has revealed in the latest edition of Game Informer that the Legend of Zelda: Skyward Sword art style and the storyline will most likely be a one-off and that we will be seeing something completely different for Zelda Wii U.

“With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game. With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.”

Written by David

January 4, 2012 at 8:36 am

Nintendo Want To Evolve Zelda More Than Ever Before On Wii U

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Eiji Aonuma told GameInformer that he really wants drive the Legend Of Zelda series foward on the Wii U. Aonuma was happy with making small inprovements with the next game within the series, but now he wants to seriously evolve the franchise.

“I started working on the series not at the beginning but part-way through its history. I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve. As time has passed – particularly in the last few years – I’ve started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately th

at’s what I need to do. Perhaps some people will think it’s a little bit late for me to start thinking about that, but as time goes by, that’s becoming more of a theme in how I’m approaching the series.”

Written by David

December 5, 2011 at 11:08 pm

Posted in Interview, Nintendo, Zelda

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Nintendo Want Zelda Wii U To Be Completed Within A Three Year Time Span

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In the latest Iwata Asks Interview Nintendo president Satoru Iwata asked Aonuma-san and Fujibayashi-san if it would be possible to complete the next Zelda game within a Three year time span rather then the five year time span it took to create The Legend Of Zelda: Skyward Sword.

Written by David

November 27, 2011 at 9:42 am

New Zelda Skyward Sword Ideas May Come To Zelda Wii U

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Eiji Aonuma, producer of The Legend of Zelda: Skyward Sword has said to The Guardian that the Zelda development team had many ideas for Skyward Sword that didn’t make the final cut but they may be in Zelda for Wii U.

“We had many ideas for new abilities in Skyward Sword. Some of them didn’t work and so we abandoned them. Some of them, though, we’re keeping. Even though we couldn’t make them work in this game, we felt they’re still good ideas. Maybe we can make them work on the Wii-U. It’s possible you might see them in another game we make in this series.”

Written by David

November 13, 2011 at 10:24 am

Posted in Rumours, Zelda

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Nintendo Talk Zelda Wii U And Claim They Couldn’t Go Back To Standard Button Control

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The Legend of Zelda producer Eiji Aonuma talked with Gamesradar about The Legend Of Zelda on Wii U. No plans were announced but there was talk about Nintendo could possibly go back to standard button control.

GR: So do you think you’ll continue to use motion control in the future? Will you ever go back to traditional controls?

EA: I don’t think we could go back to button control, especially after creating something that’s as natural to use as the interface that we have with the Wii Remote Plus in Skyward Sword. I think Nintendo will continue to have that focus on motion control and we’ll see that continue to evolve. And the hardware as well, in a way that will let people control things very naturally just using their own motions.

GR: Looking forward, can you say anything about the Wii U Zelda project?

EA: What can I say…? It’s a difficult question (laughs). We’re just getting started on it even as we speak, so I’m just worried that if I let something slip that’s off that mark…

The feedback that I’ve been getting from a lot of people on Skyward Sword is that they like the game very much, so of course I think probably the most important thing that we’re focusing on right now is how do we take those elements that people seem to really love about Skyward Sword, and really bring that and connect that to what we do with Zelda on the Wii U while still continuing to evolve the game.

GR: Is there any particular feature of the Wii U hardware that you’re excited to work with?

EA: Obviously, it’s the new controller that’s got the screen built into it, and in particular we’re looking at how we can combine that new controller with something like motion control, and perhaps use the new controller in such a way that it becomes a new item that you’re able to use to make the game feel fresh and new.

Written by David

November 13, 2011 at 10:19 am